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Old Oct 18, 2005, 09:22 PM // 21:22   #1
Frost Gate Guardian
 
 
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Default Armor combinations

In Guildwars players can have 2 professions, but we can only only wear armors for our primary class. it would be nice if we equip our characters with both classes of armors.

(1)By having the second profession, we have the skills of the second profession at our disposal. Wearing the secondary class armor could boost them up even a little w/out using skill points on them.

(2) we want to look different from all the rest. We can do that by using dyes but the difference is only the color. Combination of armors from both skills may create a new look for our character. Ex: W/Mo, he can have warrior's armor on his arms, legs, hips and head but has monk body armor(tattoo to boost his healing or protection skills and cool looks too.). Just imagine what it looks like.

Just imagine the possibilities of new looks we can create if this is implemented. Almost all of us wants to have 15k or fissure armors, not just for status but mainly for looks, looks to be different from others. Also tryb to combine different set of armors of your primary profession and you can create a cool looks too.
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Old Oct 18, 2005, 11:20 PM // 23:20   #2
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Guild: The Cutting Edge [TCE]
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/not signed

a warrior could have 4 energy regen, just like the current ranger + necro boots exploit.

if the bonuses would somehow remain like your main profession, then this could work.
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Old Oct 18, 2005, 11:27 PM // 23:27   #3
Desert Nomad
 
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ranger with necro boots.. you lost me there

anyhow like the idea /signed
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Old Oct 19, 2005, 12:16 AM // 00:16   #4
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there was an exploit a few weeks ago where a pvp ranger could wear blood-stained boots, giving the ranger an extra energy regeneration pip.

i dont think this should be implemented with the bonuses. it could be good for the looks though (but i already said that )
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Old Oct 20, 2005, 01:32 AM // 01:32   #5
Frost Gate Guardian
 
 
Join Date: May 2005
Location: Mission Viejo, Ca, USA
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Quote:
Originally Posted by mortalis doleo
there was an exploit a few weeks ago where a pvp ranger could wear blood-stained boots, giving the ranger an extra energy regeneration pip.

i dont think this should be implemented with the bonuses. it could be good for the looks though (but i already said that )
how can that happen in the current system we have, we cannot use other profession armors.

Maybe that guy used combination of this very useful ranger skills:

*troll ungent - For 10 seconds, you gain health regeneration +3-9.


*melandru's resilience(elite) - For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each "Condition" and "Hex" you are suffering.

*fertile season - Create a level 1-8 Spirit. For creatures within its range,maximum health is increased by 50-474 and they gain +24 armor. This Spirit dies after 30-78 seconds.

*healing spring(For 10 seconds, all allies in the area are healed for 15-51 Health every 2 seconds. This action is easily interrupted.)

Last edited by Jigs; Oct 20, 2005 at 01:36 AM // 01:36..
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